May 14, 2006, 03:09 PM // 15:09
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#1
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Wilds Pathfinder
Join Date: Nov 2005
Location: Baltimore, Maryland
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thirsty river.....
I have a question..... Is anyone else having trouble with the mission " thirsty river "?
Everything seems fine wether i'm running with my tank or in a group but once i get to the monk boss the preist wont die if i'm on my tank and in a group i played hell getting a guildie thru it took full group of 6 of use ( not usual ) I was running echo SS.
The bows armound the monk are constant interupt. hitting thru stances, even did 40 consecutive interupts thru reckless haste to my party with only 3 bows on the field. Is this a glitch or is this an anti run nerf?
To me the interupt is out of hand because stances and cover hexes are not having their full effect.
I finally got my guildie thru it but can someone look into this mission please.
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May 14, 2006, 05:01 PM // 17:01
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#2
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Wilds Pathfinder
Join Date: May 2005
Guild: The Black Dye Cartel
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Maybe, just maybe, consider tweaking your build for the mission at hand. For instance, if you bring knockdowns and use them on Josso while the rest of your team kills the priest you'll be fine.
Or heaven forbid it, you bring a mesmer and win with ease.
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May 14, 2006, 05:16 PM // 17:16
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#3
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Krytan Explorer
Join Date: Jul 2005
Location: Ultima Thule
Guild: Legacy of Echovald [Echo]
Profession: P/
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Bring a mesmer to interrupt monks and plan your attacks according to the timer (i.e. minimize the chance of a resurrect). Mission complete.
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May 14, 2006, 05:20 PM // 17:20
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#4
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Academy Page
Join Date: May 2005
Location: Finland
Guild: Leones Justicia [LEO]
Profession: Me/Mo
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^Yep, I did it on my mesmer (lvl14) with henchies. I used interrups, empathy and backfire. On monk boss, I casted Backfire to monk boss, and attacked Priest. Power Leak (?) was good to cast on Monk Boss.
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May 14, 2006, 05:22 PM // 17:22
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#5
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Frost Gate Guardian
Join Date: Apr 2005
Guild: Xen of Sigils [XoO]
Profession: R/Mo
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Priest and a monk healing each other. Solution's simple, just stop them from healing. Interrupt them, knock them down. There are a couple of skills that can knock a critter down for four or five seconds, just knockdown spam one of them, and focus fire the other one with damage/interrupts.
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May 14, 2006, 05:36 PM // 17:36
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#6
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Lion's Arch Merchant
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Thirsty River - I have a vow never to do it again once ALL my chars have done it :F
-LiamB
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May 14, 2006, 05:37 PM // 17:37
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#7
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Academy Page
Join Date: May 2005
Location: Finland
Guild: Leones Justicia [LEO]
Profession: Me/Mo
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Diablessa, That was hard with henchies, becouse they attack same target than me.
So I took Backfire to keep Boss down :S
With players that works, but players may not listen you, and rush to dead.. ;l
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May 14, 2006, 05:40 PM // 17:40
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#8
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Bring diversion. Have the mesmer divert Josso's WoH and orison. You don't even need interrupts, just that one, luminous skill.
Or you could try to backfire/interrupt Josso while you kill priest, but meh.
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May 14, 2006, 06:48 PM // 18:48
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#9
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Frost Gate Guardian
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Mermers? Everybody knows mesmers suck. They can't even do any damage. Unless there's a hex or a chant to strip that is. Or if the guy's casting something. Or attacking. Or has some energy on him.
But other than that they can't do anything. Except for stopping the enemy from doing anything to you. Like that's worth anything. Whoever died from getting interupted?
Mesmers suck ass, noob. Everybody knows that. That's why they can't even beg their way into a party. At least in PvE. They seem to be everywhere in PvP. Not sure why that is, you'd think those guys would know better. I guess that just shows how much more skilled the players are hanging out at Thirsty River.
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May 14, 2006, 09:40 PM // 21:40
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#10
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Krytan Explorer
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I've had very little trouble with PUG in Thirsty River. I've beaten it with my warrior, monka and ranger multiple times. I don't recall having any problem at the monk boss part though. I think if everyone focuses their attacks on the priest so he dies before the timer then it shouldn't be a problem. I think that one problem I may have seen at one time or another on the mission is the group splitting their attacks on different monsters. There is a time and place to do that, but in most missions and quests there should be someone calling targets and everyone attacking that single target.
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May 14, 2006, 10:31 PM // 22:31
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#11
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Desert Nomad
Join Date: Oct 2005
Location: Richmond, British Columbia, Kanada
Guild: Demon of the Fall [Opet]
Profession: Mo/Me
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Quote:
Originally Posted by Sayshina
Mermers? Everybody knows mesmers suck. They can't even do any damage. Unless there's a hex or a chant to strip that is. Or if the guy's casting something. Or attacking. Or has some energy on him.
But other than that they can't do anything. Except for stopping the enemy from doing anything to you. Like that's worth anything. Whoever died from getting interupted?
Mesmers suck ass, noob. Everybody knows that. That's why they can't even beg their way into a party. At least in PvE. They seem to be everywhere in PvP. Not sure why that is, you'd think those guys would know better. I guess that just shows how much more skilled the players are hanging out at Thirsty River.
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Avarre will eat you for dinner -_-
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May 14, 2006, 10:51 PM // 22:51
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#12
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Lion's Arch Merchant
Join Date: Jan 2006
Location: California
Profession: Me/
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Quote:
Originally Posted by Sayshina
Mermers? Everybody knows mesmers suck. They can't even do any damage. Unless there's a hex or a chant to strip that is. Or if the guy's casting something. Or attacking. Or has some energy on him.
But other than that they can't do anything. Except for stopping the enemy from doing anything to you. Like that's worth anything. Whoever died from getting interupted?
Mesmers suck ass, noob. Everybody knows that. That's why they can't even beg their way into a party. At least in PvE. They seem to be everywhere in PvP. Not sure why that is, you'd think those guys would know better. I guess that just shows how much more skilled the players are hanging out at Thirsty River.
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lol............roflmao..........i know a few people that use to think that til i took my mesmer one on one with their best damage dealing warrior builds and i ate the warriors for lunch standing toe to toe and i had no self healing skills to keep myself alive. pure mesmer build no secondary profession skills.
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May 14, 2006, 11:26 PM // 23:26
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#13
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Desert Nomad
Join Date: Nov 2005
Guild: BONE
Profession: N/
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Sayshina
You need /sarcasm tag mate, not many people read the post through
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May 14, 2006, 11:28 PM // 23:28
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#14
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Desert Nomad
Join Date: Apr 2005
Guild: Centurion Guard
Profession: Mo/E
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Thirsty River is EASILY done with henchmen.
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May 15, 2006, 02:40 AM // 02:40
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#15
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Wilds Pathfinder
Join Date: Nov 2005
Location: Baltimore, Maryland
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think please.
Quote:
Originally Posted by Dzan
Maybe, just maybe, consider tweaking your build for the mission at hand. For instance, if you bring knockdowns and use them on Josso while the rest of your team kills the priest you'll be fine.
Or heaven forbid it, you bring a mesmer and win with ease.
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ok first off i'm far from noob.
Second i have faught the mission about 50 times
third i have ran the mission about 10 times as a W/MO
Fourth i have ran the mission as a MM about 100 times.
Fifth dont get sarcastic when i state where the problem is the amount of interupt out weighing the ability of the skills or number of enemy at hand.
I also had a pro runners opinion on this and something has changed slightly.
I asked if anyone was having this problem sense faction release. and bring a mesmer i bet you play hell with the interupt.
I know what it takes to beat this mission i have 10 lvl 20's many in fissure armour.
Please consider what is being said instead of playing your superiority complex over a GAME. if you need to be so ignorent over a question then go get a life.
Last edited by Saider maul; May 15, 2006 at 02:47 AM // 02:47..
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May 15, 2006, 02:49 AM // 02:49
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#16
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Wilds Pathfinder
Join Date: Jan 2006
Location: Dublin, Ireland
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As everyone has mentioned above, interrupts are the key- you don't even need a Ranger or a Mesmer; take matters into your own hands and bring Distracting Blow, Disrupting Chop, or one of many similar Warrior skills.
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May 15, 2006, 03:03 AM // 03:03
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#17
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by Opeth11
Avarre will eat you for dinner -_-
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Shhhh... be calm, only sarcasm
But still, diversion is gamewinner here.
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May 15, 2006, 03:05 AM // 03:05
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#18
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Krytan Explorer
Join Date: Jul 2005
Location: Ultima Thule
Guild: Legacy of Echovald [Echo]
Profession: P/
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Quote:
Originally Posted by Sayshina
Mermers? Everybody knows mesmers suck. They can't even do any damage. Unless there's a hex or a chant to strip that is. Or if the guy's casting something. Or attacking. Or has some energy on him.
But other than that they can't do anything. Except for stopping the enemy from doing anything to you. Like that's worth anything. Whoever died from getting interupted?
Mesmers suck ass, noob. Everybody knows that. That's why they can't even beg their way into a party. At least in PvE. They seem to be everywhere in PvP. Not sure why that is, you'd think those guys would know better. I guess that just shows how much more skilled the players are hanging out at Thirsty River.
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Post of the year, especially the last sentence is simply golden
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May 15, 2006, 03:09 AM // 03:09
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#19
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Wilds Pathfinder
Join Date: Nov 2005
Location: Baltimore, Maryland
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and again not seeing the question. 3 bow x 8 skills = 24 skills. minimum recharge on an interupt is 5 seconds. so 1 :8 =approx 12%
in my group we had 6 4 casters and 2 melee. all the heals for melee were interupted and every skill in the group was interupted thru ageis, thru stances and thru cover of reckless haste. 50% miss rate. so 3 per melee x 2 =6, 4 x 8 = 32 +6 = 38 interupts in about oh 10 seconds.8 x 6 = 48 possible skills used. 38/48= 79% skill interuption thru arrow blocking stance,thru 50% miss rate, thru 50% evade. when their mas interupt should be no higher then 12% per cycle.
I did make it thru and have probably as much if not more experience running thru this mission then those criticising the disguession.
I did the math ran the number and show the numbers of interupt ARE beyond the ability of the number of enemy or ability of the skills they possess.
its not the monk boss.lol i can't beleive you all focus in on one thing like that.
the monk is the problem with the w/mo running.lol not leaving the chamber.
READ people please i am talking about the interupt from the bows. being to much for what they possess. do then math then speak.
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